Classroom AV solutions are transforming the way teachers, students, and administrators interact. CIT designs, integrates, and installs av solutions for classrooms, lecture halls, and other physical and online spaces for the benefit students, teachers, and administrators.
CIT makes education accessible, interactive, and collaborative with innovation AV solutions for every environment.
Classrooms require a rich set of AV and as instruction moves to more active learning require control and easy/flexible routing of content.
Lecture halls require support for multiple displays, instruction from various locations, and sophisticated audio processing.
Schools have extensive amounts of information to communicate to students outside the classroom.
Remote learning is no longer optional and teaching students at home must be a seamless transition from the classroom.
Distribute announcements, bulletins, and alerts campus-wide or locally.
Study hall spaces and department offices need AV systems as much as classrooms do.
Collaborative spaces, equipped with video conferencing enable teams to work with remote participants.
Virtual reality is increasingly being used by students to better connect with their education.
CIT integrates rooms with Microsoft Teams, Zoom, and other major video conferencing solutions to support educational collaboration.
Our conference room solutions include:
Microphones & Cameras
Acoustics
Interactive Whiteboards
Displays & Projection
Room Automation
Live Streaming
Paging & Intercoms
Video Surveillance
Video Walls
Room Scheduling
Backed by decades of experience in designing and installing commercial grade audiovisual, CIT delivers unmatched expertise and easy to use solutions backed with comprehensive local support.
Backed by decades of experience in designing and installing commercial grade audiovisual, CIT delivers unmatched expertise and easy to use solutions backed with comprehensive local support.
Visuals enable teachers to deliver complex information in simple graphical form. Visuals are often used in the classroom to break down information into manageable pieces. Classroom visuals include objects, photographs, line drawings, words, graphs, charts, etc. Visuals stimulate student interest in the subject matter. When students get to learn in a way they like and understand, they pay closer attention..
An interactive whiteboard is a classroom tool that projects computer graphics onto a screen or whiteboard, and also allows them to be manipulated through touch. Interactive whiteboards enable students to learn through seeing, hearing, and touching objects on the board. Interactive whiteboards provide teachers new and innovative methods to teach lesson material.
Interactive whiteboards have replaced traditional whiteboards, flipcharts, and media players in many classrooms. Even where traditional boards are still used, interactive whiteboards connect the classroom to education material distribution systems. Interactive whiteboards enable teachers to deliver complex information in graphical form and let teachers and students interact with the material to enhance learning and understanding. When students get to learn in a way they enjoy, they pay closer attention.
A smart board is a brand of interactive whiteboards. Smart boards are used in classrooms to projects and manipulate computer graphics on a touchscreen or whiteboard. Smart boards enable learning through seeing, hearing, and touching objects.
Schools use smart boards to replace whiteboards, flipcharts, and media players for teaching in classrooms. Smart boards can be used by teachers to connect education material distribution systems.
Smart boards use touchscreen contact to trigger actions. Contact is registered using resistance or capacitive methods. Resistance is used to keep two screens apart. The top screen bends to touch the bottom screen and registers the touch when you push hard enough. The capacitive method registers the touch by measuring an electrostatic charge. Once a touch is registered, it is mapped to its exact spot on the screen. The underlying active program then determines the reaction to the touch.